	word	4	;enemy count
	word	5	;enemy offset
	word	37	;enemy offset
	word	69	;enemy offset
	word	101	;enemy offset

	;enemy data (5)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	306,	132,	267,	$FF01,$0000,	6	;x,y,length,sx,sy,direction
	.data	39,	131,	267,	$00FF,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (37)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	312,	150,	286,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	26,	150,	286,	$0100,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (69)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	321,	168,	310,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	11,	168,	310,	$0100,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (101)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	333,	186,	329,	$FF01,$0000,	6	;x,y,length,sx,sy,direction
	.data	4,	187,	329,	$00FF,$0000,	2	;x,y,length,sx,sy,direction

	.space	891	;valid data is 133 of 1024 
